Distributed Problem-Based Learning
RULES
- Learning begins with presentation problems
that exist. Explain line large situation problem and that attribute. Here also explain
the learning process and determine task learning.
- The learner convey perception first from existing
problems.
- Then, analyzing learner existing
problems and also analyze perception first on problem The.
- After analyzing learner problem and perception first them,
the learner can improve perception first they with perception new or with issues
related with problem The.
- And in phase Finally, the
learner convey critical ideas appropriate with argument or perception
that has obtained.
Impacts
- The learner can learn provide argument and
ideas with good
- With many arguments
are collected, the open also insight and science to the
learner / gain science new
- The learner can know strategy to conclude solution from problem
- Solutions from problem mentioned can more accurate because many arguments
presented, can add value from solution and decrease error
MEDIA
I think the media is the most suitable forum (group
discussion), here the problem can be described and any arguments and ideas
solutions can be delivered each learner by way of posting or comment
Critical Incident-Based Computer Supported Collaborative Learning
RULES
- The learner identifies incident critical
(in scope employment) are considered significant on CSLE
(computer supported collaborative learning environment).
- Then the learner gives note learn they on
CSLE
- The learner discussed note learn they on
CSLE
- The learner makes theory or
argument of discussions are already do and compare with fact existing
practice. Upon it the learner makes conclusion from comparison mentioned
Impacts
- The learner can learn note and record all something
related with problem
- The learner can remember each
process to find solution, because wear note
- Can learn provide
individual argument and ideas in determine solution
MEDIA
Suitable medium in my opinion is a forum and chat group.
Goal-Based (Scenario-Based) Learning
RULES
- The learner faces case beginning and they explain early beginning and pathology from case mentioned
- The learner analyzes case mentioned and understand
- The learner is required to search solution and determine decision about the
case at hand
- The learner discussion and search nothing
new Related with case with a review of various source information
- The learner develops solution with based science new or information new
that has be obtained and provide result solution mentioned to teacher
Impacts
- The learner is know destination
(goal) of a case
- It is also help the
learner to determine strategy in determination solution
- The learner learn explore source and existing
information to help set solution
MEDIA
I think the media can be used is an audio and web video. The
learner can browse the web to find information and to see the video to know the
goals specified
Learning by Designing
RULES
This learning model was designed something to be something. I
take examples like creating a web interface design.
- The learner collects information and identify the
case at hand
- Then the learner to
determine restriction restriction in case The (in case this is create
a web interface)
- After develop ideas and collect information,
the learner is required to model / prototype
- Then the learner to test
the prototype recur repeated
- Once the prototype has been complete and
minimal errors, then made product (web)
Impacts
- The learner knows and understand each
process (there are step by step)
- The learner can repeat to
the previous process (flexible)
- Solutions that have been so
minimal error because tested several times
MEDIA
I think the correct media is media and web-based chat. Chatting
here is useful to communicate with the teacher (test each process that have
been undertaken)
Web-Based Role-Play Simulation
RULES
- The game where the learner is
given the learner to be character in the game (the learner
participate role in-game)
- The learner is given scenario or problem of
the game
- The learner completed mission from problem mentioned
Impacts
- Because nature is a
game, make the learner does not fast bored
- The learner learn to complete
the scenario in the game
MEDIA
Suitable medium is media GAME
Case-Based Teaching and Learning
RULES
- The learner is given example fact case that
occurred outside class
- The learner analyzes case mentioned and discuss with class
- Do discussion against any
idea of case mentioned
- Inside class there is the
pros and cons
- The learner determines solution and conclusion
Impacts
- The learner can make a condition of class class with state like fact from case
- The learner learn provide
arguments and communicate with other learner
- Case given more challenging,
because derived from facts outside class
MEDIA
suitable media are forums, discussion groups or chat group
suitable media are forums, discussion groups or chat group
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